Commander
2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(118 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
Land ramp2
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw1
Wheels2
Value engines2
Spot removal3
Stax & hate10
Protection5
Mono-Color Powerhouse Lands (5)+20ⓘ
High Land Count (54)+-10ⓘ
Dual & shock lands2
Utility lands7
Taplands10
Basic lands1
Swamp+32
Synergy pieces4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base82Interaction54Speed42
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Discard28 cards
28 discard synergies. Empty opponents' hands while gaining value.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.