Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(194 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks3
Land ramp1
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw10
Value engines5
Counterspells1
Spot removal12
Board wipes3
Stax & hate3
Protection3
Fetchlands2
+8
+5
Premium utility lands3
+6
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands8
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+5
+5
+5
+5
+5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Win conditions1
Combat threats9
Sacrifice outlets2
Drain effects2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction82Mana base78Threats67
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter28 cards
28 legendary synergies. Your legends grow stronger together.
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Spider Tribal24 cards
24 spider creatures detected. Tribal synergies can create powerful board states.
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Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.