Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration3
Treasure generators5
Commander Draw Engine (Captain Howler, Sea Scourge provides card draw)+10ⓘ
Draw engines9
Cantrips & burst draw11
Wheels1
Value engines4
Counterspells9
Spot removal5
Board wipes2
Protection1
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands1
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Interaction86Consistency85Mana base79
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.