Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion2
Spot removal10
Board wipes2
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base89Speed81Consistency76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.