Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(312 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks9
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators3
Draw engines3
Cantrips & burst draw5
Wheels1
Recursion2
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes3
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (20 sources)+10ⓘ
Premium utility lands3
Utility lands1
Basic lands1
Mountain+27
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces7
Win conditions5
Drain effects4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats89Speed83Mana base70
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.