Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence203 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks8
Mana dorks2
Land ramp3
Commander Synergy+1ⓘ
Draw engines4
Cantrips & burst draw7
Recursion5
Value engines4
Synergy support1
Spot removal11
Board wipes3
Stax & hate5
Edict effects1
Protection3
Mana Acceleration+2ⓘ
Fetchlands2
Premium utility lands3
Utility lands7
Taplands7
Basic lands3
Other1
Combat Damage Synergy+8ⓘ
Commander Synergy+2ⓘ
Synergy pieces7
Win conditions6
Combat threats4
Sacrifice outlets1
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Infect29 cards
29 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Proliferate12 cards
12 proliferate effects. Multiply all counters on permanents at once.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.