Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Treasure generators2
Other1
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal4
Board wipes1
Stax & hate1
Protection3
Dual & shock lands4
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces6
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators13
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats90Mana base70Speed54
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.