Commander
2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(123 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Commander Draw Engine (Jhoira, Weatherlight Captain provides card draw)+18ⓘ
Low Land Count (26/34)+-20ⓘ
Two-Color Mana Base (no fixing needed)+36ⓘ
Low Land Count (26/34)+-20ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands2
Combat Damage Synergy: token package, 3 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base75Threats25Speed21
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.