Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(595 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana13
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw3
Counterspells3
Spot removal4
Stax & hate3
Protection7
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands3
Dual & shock lands6
Utility lands4
Taplands3
18 Combo(s) Detected (Consistency: 79%)+98ⓘ
Combat Damage Synergy: 1 evasion enabler, 5 damage multipliers+23ⓘ
Combo pieces15
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Threats98Speed89Mana base87
-0.1 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.
Combos18 total
- Solphim, Mayhem Dominus+Heartless Hidetsugu
- Heartless Hidetsugu+Twinflame Tyrant
- Unstoppable Slasher+Wound Reflection
- Havoc Festival+Wound Reflection
- Heartless Hidetsugu+Wound Reflection
- Tree of Perdition+Wound Reflection
- Heartless Hidetsugu+Fiendish Duo
- Fraying Omnipotence+Wound Reflection
- Heartless Hidetsugu+Archfiend of Despair
- Unstoppable Slasher+Archfiend of Despair