Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana11
Mana rocks2
Mana dorks1
Other acceleration7
Treasure generators4
Tutors2
Draw engines5
Cantrips & burst draw14
Wheels1
Recursion1
Counterspells3
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Other1
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands16
Combo pieces1
Synergy pieces2
Win conditions1
Drain effects4
Token generators2
Clone effects3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Speed94Consistency93Mana base89
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.