Sliver Queen

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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence444 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw1
Wheels2
Recursion2
Value engines2
Counterspells2
Spot removal3
Land destruction1
Stax & hate1
Edict effects1
Protection3
Mana Acceleration+3
Fetchlands6
Dual & shock lands10
Premium utility lands2
Utility lands1
Basic lands5
2 Combo(s) Detected (Consistency: 56%)+23
Combat Damage Synergy: 1 haste enabler+2
Combo pieces2
Win conditions1
Combat threats3
Sacrifice outlets2
Reanimation5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos2 total

  • 2-card combo · 1
  • +
  • 3-card combo · 1
  • ++