Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Other acceleration1
Low Land Count (32/33)+-3ⓘ
Draw engines1
Counterspells2
Spot removal10
Stax & hate10
Protection5
Two-Color Mana Base (no fixing needed)+22ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Synergy pieces12
Win conditions1
Combat threats3
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats93Interaction92Mana base75
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.