Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence156 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw6
Recursion3
Value engines14
Counterspells5
Spot removal7
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands3
+5
+5
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy: token swarm strategy, 6 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions6
Combat threats15
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats83Mana base75Consistency60
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.