Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Commander Synergy (2 groups)+8ⓘ
Fast mana7
Mana rocks7
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw12
Wheels1
Recursion1
Value engines2
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells6
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands3
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Speed88Interaction86Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.
Storm8 cards
8 storm synergies. Chain spells for exponential value.