Disa the Restless

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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence530 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks5
Mana dorks4
Land ramp6
Other acceleration1
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion7
Value engines3
Counterspells1
Spot removal4
Board wipes1
Protection3
Mana Acceleration+7
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands7
Basic lands3
6 Combo(s) Detected (Consistency: 86%)+46
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25
Combo pieces5
Synergy pieces2
Win conditions4
Combat threats7
Reanimation2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator10 cards

10 graveyard synergies. Use your graveyard as a second hand.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Blink/Flicker7 cards

7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos6 total

  • 2-card combos · 2
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  • 3-card combos · 4
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