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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence530 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Mana dorks4
Land ramp6
Other acceleration1
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion7
Value engines3
Counterspells1
Spot removal4
Board wipes1
Protection3
Mana Acceleration+7ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands7
Basic lands3
6 Combo(s) Detected (Consistency: 86%)+46ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions4
Combat threats7
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
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Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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