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HomeExplore decksCommanders
WR

Lorehold 🔥☀️

viaMoxfieldMoxfield·21 views·8 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence353 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks3
Treasure generators3
Other acceleration4
Commander Synergy+2ⓘ
Tutors2
Draw engines4
Cantrips & burst draw7
Recursion17
Value engines4
Artifact/enchantment removal1
Spot removal10
Graveyard hate1
Board wipes4
Protection3
Two-Color Powerhouse Lands+10ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands11
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces7
Combat threats5
Token generators12
Group slug1
Alternate win strategies1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 (Bracket 3)+Game Changers 6→ Bracket 4
Markers
Learn more →
✓
Game Changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Tokens (Commander)Core (19 cards)

This deck generates and leverages a wide board of creature tokens.

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Graveyard/ReanimatorCore (23 cards)

23 graveyard synergies. Use the graveyard as a second hand.

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AggroCore (13 cards)

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History2 snapshots

Grade

Power5.4→5.1-0.3
BracketB4→B4

Vectors

Velocity
55→53
-2
Consistency
95→91
-4
Interaction
50→60
+10
Efficiency
89→88
-1
Lethality
89→87
-2

Grade

Power5.7→5.4-0.3
BracketB4→B4

Vectors

Velocity
47→55
+8
Consistency
93→95
+2
Interaction
49→50
+1
Efficiency
89→89
—
Lethality
85→89
+4

Card Changes

Added (1)

Removed (1)