Commander
5.0±0.45
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(336 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp3
Draw engines4
Recursion1
Value engines3
Counterspells1
Spot removal7
Graveyard hate2
Board wipes4
Stax & hate3
Edict effects1
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 28%)+16ⓘ
Combo pieces2
Synergy pieces11
Win conditions3
Combat threats9
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats93Interaction92Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Spirit Tribal13 cards
13 spirit creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.