Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(205 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Low Land Count (31/35)+-10ⓘ
Draw engines2
Cantrips & burst draw4
Recursion3
Spot removal7
Protection6
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (31/35)+-10ⓘ
Fetchlands5
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces3
Win conditions3
Combat threats3
Drain effects2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base75Threats69Interaction59
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.