Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(181 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp2
Other acceleration2
Treasure generators2
Draw engines9
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal12
Artifact/enchantment removal1
Board wipes2
Protection6
Other1
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands2
Premium utility lands5
Utility lands1
Taplands5
Combat Damage Synergy: token swarm strategy, 2 extra combats, 8 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats13
Reanimation1
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats76Mana base75Interaction60
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.