Chase's Alibou | Extra Turns #22

Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence438 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1
Fast mana3
Mana rocks9
Mana dorks3
Land ramp1
Other acceleration3
Commander Synergy+1
Tutors4
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Recursion5
Value engines5
Synergy support1
Artifact/enchantment removal1
Spot removal6
Board wipes2
Stax & hate2
Protection4
Mana Acceleration+7
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands3
Basic lands2
1 Combo Family+20
Combat Damage Synergy+8
Commander Synergy+1
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 2 Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 1
Mass land denial — none
Extra turns — none

Themes3 total

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Artifacts (Commander)25 cards

This deck synergizes with artifacts as a primary resource.

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Artificer Tribal8 cards

8 artificer creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.