Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence438 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana3
Mana rocks9
Mana dorks3
Land ramp1
Other acceleration3
Commander Synergy+1ⓘ
Tutors4
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Recursion5
Value engines5
Synergy support1
Artifact/enchantment removal1
Spot removal6
Board wipes2
Stax & hate2
Protection4
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands3
Basic lands2
1 Combo Family+20ⓘ
Combat Damage Synergy+8ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 2→ Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Artifacts (Commander)25 cards
This deck synergizes with artifacts as a primary resource.
,,,,
Artificer Tribal8 cards
8 artificer creatures detected. Tribal synergies can create powerful board states.
,,,,
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.