Disa the Restless

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Consistency87Mana base86Threats70

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Mill16 cards

16 mill effects. Empty opponent libraries or fuel your graveyard.

Graveyard/Reanimator11 cards

11 graveyard synergies. Use your graveyard as a second hand.

Toughness Matters10 cards

10 toughness-matters cards. Deal damage based on toughness instead of power.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.