Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp6
Treasure generators1
Tutors4
Draw engines5
Cantrips & burst draw6
Recursion7
Value engines4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands3
Utility lands9
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces5
Win conditions3
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency87Mana base86Threats70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Toughness Matters10 cards
10 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.