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HomeExplore decksCommanders
WG

Aragorn, Company Leader

viapasted list·Updated 46 days ago·9 views·

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Power level

3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence183 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp1
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines8
Spot removal5
Protection8
Two-Color Mana Base (no fixing needed)+29ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 64%)+20ⓘ
Combo pieces3
Synergy pieces2
Combat threats3
Token generators3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters41 cards

41 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

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Combos1 total

  • 3-card combo · 1
  • ++