Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(332 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp11
Other acceleration1
Commander Draw Engine (The Gitrog Monster provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Tutors1
Cantrips & burst draw3
Recursion6
Value engines1
Spot removal5
Board wipes1
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands6
1 Combo(s) Detected (Consistency: 37%)+17ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler+10ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces1
Synergy pieces4
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Speed86Mana base85Consistency65
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.