Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence482 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks7
Land ramp1
Commander Draw Engine (Talion, the Kindly Lord provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion7
Value engines1
Synergy support1
Counterspells6
Spot removal9
Graveyard hate2
Board wipes5
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+10
+12
2 Combo Families (2 lines, Consistency: 83%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces3
Synergy pieces7
Win conditions2
Combat threats1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency91Interaction85Threats85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes2 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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