Bloomburrow mouse

Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence281 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks3
Land ramp2
Other acceleration2
Treasure generators1
Other acceleration2
Commander Synergy+2
Tutors1
Draw engines4
Cantrips & burst draw6
Scry & Surveil3
Recursion3
Value engines4
Synergy support1
Artifact/enchantment removal1
Spot removal6
Board wipes2
Protection5
Two-Color Mana Base+4
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces11
Win conditions1
Combat threats15
Drain effects1
Token generators2
Enablers1
Alternate win strategies1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2

1.2 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Voltron (Commander)14 cards

This deck equips or enchants the commander to deal commander damage.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.