Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence299 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion5
Value engines3
Artifact/enchantment removal1
Spot removal5
Land destruction1
Board wipes2
Stax & hate4
Edict effects8
Protection8
Mono-Color Powerhouse Lands+17ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands3
Basic lands1
Combat Damage Synergy+11ⓘ
Synergy pieces12
Win conditions2
Combat threats7
Drain effects2
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron14 cards
14 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.