TinyBones

2.5±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(132 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+27
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Mana base70Interaction69Speed46

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Discard31 cards

31 discard synergies. Empty opponents' hands while gaining value.

Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.