Commander
2.5±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(132 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks9
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw8
Wheels2
Recursion1
Value engines1
Spot removal11
Board wipes2
Stax & hate23
Edict effects1
Synergy pieces15
Combat threats2
Drain effects2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Interaction69Speed46
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Discard31 cards
31 discard synergies. Empty opponents' hands while gaining value.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.