Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration3
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines7
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate4
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 62%)+24ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats3
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats90Interaction78Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.