Commander
5.1±0.8
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Low confidence(344 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators6
Tutors2
Draw engines4
Cantrips & burst draw7
Scry & Surveil2
Value engines1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects1
Protection1
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Synergy pieces2
Win conditions1
Sacrifice outlets8
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats92Consistency74Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.