Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(410 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Other acceleration1
Treasure generators3
Tutors4
Draw engines4
Cantrips & burst draw3
Scry & Surveil1
Recursion1
Value engines6
Counterspells1
Spot removal5
Graveyard hate2
Stax & hate4
Protection3
Two-Color Powerhouse Lands (3)+10ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands9
Taplands1
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces6
Win conditions4
Combat threats1
Sacrifice outlets3
Drain effects4
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats87Interaction85Mana base82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.