Commander
6.3±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(434 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration2
Tutors2
Draw engines2
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells2
Spot removal3
Artifact/enchantment removal1
Land destruction1
Stax & hate1
Edict effects1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands6
Dual & shock lands10
Premium utility lands2
Utility lands1
1 Combo(s) Detected (Consistency: 54%)+19ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces1
Win conditions1
Combat threats3
Sacrifice outlets2
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Speed79Threats68
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.