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HomeExplore decksCommanders
R

Goblins

viaMoxfieldMoxfield·31 views·26 days ago

Power level

6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence404 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+1ⓘ
Fast mana10
Mana rocks1
Mana dorks2
Other acceleration2
Treasure generators1
Other acceleration2
Tutors3
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines8
Counterspells2
Artifact/enchantment removal2
Spot removal2
Stax & hate1
Protection3
Mono-Color Powerhouse Lands+9ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands4
Basic lands1
4 Combo Families+36ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+9ⓘ
Combo pieces8
Synergy pieces5
Win conditions1
Combat threats10
Sacrifice outlets3
Drain effects1
Token generators1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0+2-card combo 1→ Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes6 total

Goblin TribalCore (22 cards)

22 goblin creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / WeeniesCore (16 cards)

16 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
AggroCore (15 cards)

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,

Combos10 total

  • 2-card combo · 1
  • +
  • 3-card combos · 9
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++
  • ++

History7 snapshots

Grade

Power5.9→6.0+0.1
BracketB3→B3

Vectors

Velocity
80→80
—
Consistency
80→73
-7
Interaction
16→41
+25
Efficiency
74→73
-1
Lethality
97→98
+1

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
79→80
+1
Consistency
71→80
+9
Interaction
22→16
-6
Efficiency
73→74
+1
Lethality
98→97
-1

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
79→79
—
Consistency
71→71
—
Interaction
22→22
—
Efficiency
72→73
+1
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
79→79
—
Consistency
71→71
—
Interaction
22→22
—
Efficiency
68→72
+4
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
79→79
—
Consistency
70→71
+1
Interaction
22→22
—
Efficiency
68→68
—
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.9+0.4
BracketB3→B3

Vectors

Velocity
79→79
—
Consistency
32→70
+38
Interaction
22→22
—
Efficiency
64→68
+4
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power5.8→5.5-0.3
BracketB3→B3

Vectors

Velocity
80→79
-1
Consistency
55→32
-23
Interaction
21→22
+1
Efficiency
67→64
-3
Lethality
98→98
—

Card Changes

Added (14)

Removed (7)