The Scarab God

4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(339 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1
Land ramp1
Control Strategy Bonus (10.4 interaction cards)+12
Counterspells2
Spot removal1
Graveyard hate1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+20
Two-Color Powerhouse Lands (1)+1
Dual & shock lands2
Premium utility lands1
Taplands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler+23
Combo pieces1
Sacrifice outlets1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Threats93Mana base75Interaction57

0.4 above Bracket 2 ceiling (4.5)

1.6 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Zombie Tribal16 cards

16 zombie creatures detected. Tribal synergies can create powerful board states.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.