Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Mana rocks3
Mana dorks7
Land ramp7
Other acceleration2
Treasure generators4
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal6
Graveyard hate1
Stax & hate1
Mana Acceleration (26 sources)+15ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands6
Utility lands9
Taplands2
4 Combo(s) Detected (Consistency: 79%)+35ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces4
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators15
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Mana base95Speed88
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy35 cards
35 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.