Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp3
Other acceleration1
Tutors8
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal6
Stax & hate4
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands4
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats6
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats93Consistency81Mana base79
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal38 cards
38 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.