Commander
6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(473 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks4
Land ramp6
Other acceleration3
Commander Synergy (1 groups)+8ⓘ
Draw engines5
Cantrips & burst draw1
Value engines8
Counterspells4
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands7
Dual & shock lands10
Premium utility lands6
Utility lands6
Taplands1
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions3
Combat threats6
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Mana base96Interaction92Speed75
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.