Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence282 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Mana dorks2
Land ramp6
Other acceleration4
Treasure generators1
Tutors8
Cantrips & burst draw3
Recursion8
Value engines3
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+7
Dual & shock lands2
+9
+6
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+12
+16
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 84%)+23ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats6
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats89Mana base75Consistency73
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Cycling20 cards
20 cycling cards. Smooth draws while triggering cycling payoffs.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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