Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(252 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw6
Recursion13
Spot removal3
Graveyard hate2
Protection2
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands10
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base80Consistency75Threats62
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator24 cards
24 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.