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Commander
6.5±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence764 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw7
Recursion1
Counterspells3
Spot removal5
Two-Color Mana Base (no fixing needed)+24ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands1
Taplands5
Basic lands2
39 Combo(s) Detected (Consistency: 96%)+210ⓘ
Combat Damage Synergy: token package, 1 haste enabler+7ⓘ
Extra Turn Package+5ⓘ
Combo pieces22
Synergy pieces1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Cantrips10 cards
10 cantrips. Cheap spells that replace themselves for velocity.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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