Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp6
Other acceleration3
Treasure generators1
Tutors2
Draw engines10
Cantrips & burst draw2
Value engines5
Counterspells3
Spot removal4
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands4
Utility lands7
Taplands1
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 8 token doublers, 1 haste enabler, 1 evasion enabler+25ⓘ
Commander Synergy (2 groups)+22ⓘ
Combo pieces5
Synergy pieces6
Win conditions5
Combat threats6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats97Mana base84Speed83
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.