Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(121 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration1
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion2
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate5
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Premium utility lands4
Utility lands11
Taplands6
Synergy pieces1
Combat threats1
Sacrifice outlets1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base82Speed52Consistency46
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.