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HomeExplore decksCommanders
WUG

Lord of war

viaMoxfieldMoxfield·Updated 46 days ago·8 views·

Power level

3.6±1
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Low confidence234 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Land ramp1
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw6
Wheels1
Recursion2
Value engines1
Other6
Control Strategy+15ⓘ
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Other6
Fetchlands2
Dual & shock lands1
Premium utility lands4
Utility lands10
Taplands6
Basic lands3
Other2
Synergy pieces2
Combat threats1
Drain effects2
Token generators1
Other10

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

+1/+1 Counters30 cards

30 counter synergies. Grow creatures over time for massive threats.

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Proliferate14 cards

14 proliferate effects. Multiply all counters on permanents at once.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.