Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(291 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors2
Draw engines5
Recursion1
Value engines1
Counterspells2
Spot removal1
Board wipes5
Stax & hate8
Protection7
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands7
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Win conditions1
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction84Consistency64Speed59
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Defenders/Walls27 cards
27 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.