Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks9
Land ramp4
Other acceleration1
Treasure generators1
Commander Draw Engine (Galadriel, Light of Valinor provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw7
Value engines4
Counterspells4
Spot removal8
Protection4
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands3
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 66%)+24ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Synergy pieces1
Win conditions3
Combat threats3
Token generators7
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Speed80Mana base67
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Elf Tribal26 cards
26 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.