Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(585 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Mana rocks7
Treasure generators1
Draw engines4
Cantrips & burst draw3
Wheels3
Recursion1
Spot removal6
Artifact/enchantment removal1
Board wipes2
Stax & hate6
Fetchlands7
Dual & shock lands15
Premium utility lands4
Utility lands4
Taplands1
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 2 damage multipliers+20ⓘ
Commander Synergy (1 groups)+15ⓘ
Combo pieces1
Synergy pieces1
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base97Threats95Interaction92
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Stax12 cards
12 stax pieces. Tax and restrict opponents' resources while breaking parity.
Hatebears6 cards
6 hatebear creatures. Small creatures that restrict opponents.