Commander
8.6±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence607 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp4
Other acceleration2
Treasure generators1
Commander Draw Engine+18ⓘ
Tutors1
Draw engines11
Cantrips & burst draw5
Recursion2
Value engines5
Other1
Control Strategy+30ⓘ
Counterspells8
Artifact/enchantment removal1
Spot removal10
Board wipes1
Stax & hate3
Protection6
Mana Acceleration+4ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands3
Utility lands12
Basic lands3
3 Combo Families+27ⓘ
Combat Damage Synergy+12ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.6+2-card combo + Speed 89→ Bracket 4
1.6 above Bracket 3 ceiling (7)
0.4 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters13 cards
13 counter synergies. Grow creatures over time for massive threats.
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Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
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History1 snapshot
Grade
Power7.7→8.6+0.9
BracketB4→B4
Vectors
Velocity
88→89
+1
Consistency
89→90
+1
Interaction
92→95
+3
Efficiency
93→93
—
Lethality
67→69
+2
Card Changes
Added (7)
Removed (3)
Combos:1→3+2