Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(546 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Mana dorks6
Land ramp7
Other acceleration1
Treasure generators1
Tutors4
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines5
Counterspells2
Spot removal11
Land destruction1
Board wipes2
Protection4
Mana Acceleration (23 sources)+13ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands7
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions5
Combat threats4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats95Mana base93Speed87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.