Tergrid, God of Fright

6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(487 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mono-Color Powerhouse Lands (8)+25
Mana Acceleration (15 sources)+5
Low Land Count (28/29)+-3
Dual & shock lands1
Taplands1
Basic lands1
1 Combo(s) Detected (Consistency: 96%)+24
Combat Damage Synergy: token package, aristocrats engine+11
Win conditions1
Sacrifice outlets1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Threats92Speed90Mana base85

0.4 above Bracket 3 ceiling (6.5)

1.6 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Discard18 cards

18 discard synergies. Empty opponents' hands while gaining value.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos1 total