Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(487 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana10
Mana rocks3
Other acceleration2
Low Land Count (28/29)+-3ⓘ
Tutors4
Draw engines5
Cantrips & burst draw3
Wheels1
Recursion2
Value engines3
Spot removal10
Graveyard hate1
Board wipes4
Stax & hate6
Edict effects1
Mono-Color Powerhouse Lands (8)+25ⓘ
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands4
Dual & shock lands1
Utility lands6
Taplands1
Basic lands1
Swamp+13
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces15
Win conditions1
Combat threats2
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats92Speed90Mana base85
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Discard18 cards
18 discard synergies. Empty opponents' hands while gaining value.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.