Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Commander Synergy (1 groups)+2ⓘ
Draw engines7
Cantrips & burst draw36
Value engines2
Other1
Counterspells7
Spot removal5
Board wipes2
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands4
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+18
+10
Tempo Control (lockout lethality)+7.6ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces8
Combat threats3
Drain effects2
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Consistency88Mana base75Interaction59
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Graveyard (Commander)8 cards
This deck uses the graveyard as a primary resource.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.