Surveil

Commander
UB
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+4
Commander Synergy (1 groups)+2
Draw engines7
1U+1
1UB+5
2U+5
2U+5
2BB+3
2BB+1
3UU+3
Cantrips & burst draw36
U+5
U+2
U+1
UB+5
1U+3
1U+2
1U+2
1U+2
1B+2
1U+2
1U+2
UB+1
+24 more
Value engines2
1UB+4
5BB+2
Other1
U+1
Counterspells7
UB+8
UU+8
1U+8
1U+6
1U+3
1UU+3
2U+1
Spot removal5
1U+1
1U+1
3B+1
3B+1
1U/B3UB+1
Board wipes2
2B+8
3BBB+1
Stax & hate2
1UB+3
2U+1
Protection1
2+4
Two-Color Mana Base (no fixing needed)+22
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands4
1U+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+18
+10
Tempo Control (lockout lethality)+7.6
1 extra turn effect+5
Combat Damage Synergy: 1 haste enabler+2
Synergy pieces8
U+1
3+1
2BB+3
3BB+5
5+4
3UB+3
3BBB+1
5BB+2
Combat threats3
UB+1
3BB+1
4U+1
Drain effects2
1B+1
2BB+1
Token generators1
2U+2
Reanimation1
3UU+3
Other1
2U+7

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Consistency88Mana base75Interaction59

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes4 total

Graveyard (Commander)8 cards

This deck uses the graveyard as a primary resource.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.