Lifegain Deck

Commander
No commander provided
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence140 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
2+6
2+2
3+4
3+2
4+2
Mana dorks1
2+4
Land ramp3
3+1
3+1
4+1
Other acceleration1
3+2
Minor treasure1
1B+2
Tutors3
3+1
3+1
2BB+1
Draw engines2
2B+1
4B+2
Cantrips & burst draw5
B+5
2+1
2B+3
4+1
3BB+1
Scry & Surveil1
5B+1
Recursion8
B+2
1+1
2B+1
2B+1
3B+2
2BB+1
4B+2
5B+2
Value engines5
1+1
1B+1
2B+2
3B+2
2BB+2
Synergy support2
1B+1
3B+1
Spot removal10
B+3
1B+5
1B+4
2B+2
2BB+3
3B+2
3B+2
3B+1
3BB+1
7+2
Graveyard hate1
4+2
Board wipes1
2BB+7
Stax & hate4
1B+2
BB+2
3+4
2BB+1
Edict effects2
1BB+2
3BB+2
Protection3
B+2
B+1
2+4
Fetchlands1
+5
Premium utility lands1
+6
Utility lands7
1+1
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+25
Combat Damage Synergy+8
Synergy pieces9
B+8
1+1
2+2
1B+1
2B+5
2B+2
3B+4
3B+1
2BB+1
Win conditions1
7BB+6
Combat threats6
1B+2
1B+1
1BB+2
4+4
4+2
6+1
Sacrifice outlets2
2B+4
2B+1
Token generators2
1B+4
1BB+2
Enablers2
B+1
2+2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Graveyard (Commander)12 cards

This deck uses the graveyard as a primary resource.

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Voltron8 cards

8 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.