Commander
No commander provided2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence140 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration1
Minor treasure1
Tutors3
Draw engines2
Cantrips & burst draw5
Scry & Surveil1
Recursion8
Value engines5
Synergy support2
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate4
Edict effects2
Protection3
Fetchlands1
+5
Premium utility lands1
+6
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+25
Combat Damage Synergy+8ⓘ
Synergy pieces9
Win conditions1
Combat threats6
Sacrifice outlets2
Token generators2
Enablers2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
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Voltron8 cards
8 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.