Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Fast mana3
Mana rocks8
Mana dorks2
Land ramp2
Other acceleration9
Other1
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors2
Draw engines1
Cantrips & burst draw7
Recursion4
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (24 sources)+14ⓘ
Dual & shock lands1
Premium utility lands5
Utility lands4
Taplands2
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats1
Sacrifice outlets3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed90Threats84Consistency82
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.