Kenrith bracket 3

5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana Acceleration (24 sources)+14
Dual & shock lands1
Basic lands5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20
Combo Commander: Kenrith, the Returned King+15
Win conditions1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Speed90Threats84Consistency82

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Artifacts Matter29 cards

29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm14 cards

14 storm synergies. Chain spells for exponential value.

Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.